Tuesday, December 14, 2010

Imagining Your Game

  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
  • WHAT will your game teach the player about your topic? (Be specific!)
  • WHERE does your game happen?
    • Describe the world you will design for your game.
    • How will this setting add to the learning experience?
  • HOW does your game world teach the player about your topic?
    • What happens in the world that helps the player learn?
    • How does the player use what they learned to make something happen in the game?
  • WHY is a game a better way of understanding your topic than a quiz?
1. For all ages
2. To excercise and eat healthy
3. A square environment
4. To jump hurdles
5. More interaction

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